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University of Leeds

High Performance Graphics and Games Engineering

Award Attendance Study Duration Start Domestic fees International fees
MSc On-Campus Full-time 12 September find out find out

About High Performance Graphics and Games Engineering, MSc - at University of Leeds

By studying this Masters degree, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.

Designed to meet the needs of industry

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron.

Course highlights

  • Our courses are shaped by our world-leading research in areas such as artificial intelligence, computational science and engineering, computational medicine and distributed systems.

  • We’re a partner of the Alan Turing Institute, the UK’s national institute for data science and artificial intelligence.

  • During your project work you will access specialist facilities and laboratories in the brand new Sir William Henry Bragg Building.

Specialist facilities

You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will build their own game engine from scratch.

Find out more about the course on the University of Leeds website.


Entry requirements for this course

Contact University of Leeds to find course entry requirements.


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