Creative Technologies
| Award | Attendance | Study | Duration | Start | Domestic fees | International fees |
|---|---|---|---|---|---|---|
| MSc | On-Campus | Full-time | 1 - years | find out | find out | find out |
About Creative Technologies, MSc - at University of Southampton
About this course
The MSc Creative Technologies is a multidisciplinary course based at Winchester School of Art (WSA) designed to equip you with both the creative and technical skills needed in the arts and technology sectors. You'll learn systems thinking and design by undertaking projects where you design and build immersive digital experiences. These experiences go beyond traditional digital screens to include fabrication, textiles, and 3D printing. You'll engage with key historical, theoretical, and aesthetic contexts for contemporary creative technology production, ensuring your practice is both innovative and informed.
We are ranked 8th in the UK for research quality (Complete University Guide 2026).
- Your future career
- This course prepares you for a range of careers in a rapidly evolving sector, blending creative practice with technical expertise. You will develop highly sought-after skills including computational, cognitive, and practical abilities in design and programming. Graduates are well-prepared for roles in areas such as:
- User Experience (UX) Design
- Digital Media Development
- AI and Robotics in Art and Games
- Project Management in creative industries
As a graduate from a top 20 UK university for employability*, you'll be well-prepared for your next step.
- Key features of this course
- At Southampton you'll:
- Develop technical skills across different areas, with options to focus on programming skills, user experience design, physical fabrication, art and design practice, or project management.
- Utilize industry-standard equipment, including virtual reality and augmented reality systems.
- Gain experience through industry-facing projects with partners such as IBM and Moving Brands.
- Learn to program and explore subjects like robot design within a collaborative, creative community.
- Have the opportunity to visit museums, galleries, and industry events to broaden your professional context.
Further information
The course structure allows you to build a foundational set of skills through core modules like Creative Technologies 1: coding and Creative Technologies 2: environments (which explores hardware and material systems like wearable tech). You'll have opportunities for collaborative practices with research groups or external arts organisations. The course culminates in a Final Project in Creative Technologies, an independent project where you integrate theory and practice to make an innovative contribution to the sector. You will receive one-to-one supervision during this final stage.
*Complete University Guide Graduate Prospects Ranking 2026.
Entry requirements for this course
Contact University of Southampton to find course entry requirements.
View all courses at University of Southampton