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Bachelor of Creative Arts (Game Design) JMC Academy

Cricos: 01259J
Award Attendance Study Duration Start Domestic fees International fees
BA On-Campus Full-time 6 trimester February, June, September $9000.00 trimester per $10600.00 trimester per
Course fee notes

Domestic: 8,600 AUD per trimester

International: 9,800 AUD per trimester

Course overview

As gamification becomes an integral part of the future of this world, some of the most in-demand players in the entertainment industry are game developers and visual effects specialists.

Game Development at JMC feeds this drive, providing the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.

Get hands-on expertise in leading industry software like Maya and the Unity game engine, and use our 18-camera leading precision motion-capture suites and VR facilities to create interactive game prototypes and quality game assets, and graduate with the skills demanded by leading developers.

We take game design and development to heart at JMC, with the best tech in the trade, including Wacom Intuos Pro and Cintiq tablets,18-camera leading precision motion-capture suites, VR facilities (HTC Vive, Oculus Ri VR), Green-screen studios, Mixing and recording studios, Rendering tech (Redshi , Pixar RenderMan, Arnold) Quixel for texturing, Mudbox and 3D-Coat for sculpting, Compositing tech (A er E ects and Fusion), Adobe suite, Autodesk Maya, Unity, ZBrush.

The Bachelor degree combines interactivity, game engineering and programming with traditional art practice and animation. Master game-engine scripting and the core technical knowledge required to create interactive game play; design and create animated characters and environments; and develop unique game-play mechanics to build worlds you can lose yourself in.

Students can elect to study character rigging, digital composition and motion capture for real-time games animation and cinematics, and will graduate with a games concept in a process that emulates real-world production and a developed showreel.


Entry requirements for this course

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